Thursday, 9 January 2014
Final Animatic
Here is my final animatic for hand-in submission. I am much happier with this edit, though I will need to put some polish on the sound effects when I come to make the finished film.
Sound Effects from iMovie, Hollywood Edge, and Soundideas.
Royalty-free music by Kevin MacLeod.
Aesthetic Tests
I tried a couple tests to see how my finished film would look.

I put my coloured characters into the frame, and added royalty-free textures to the background from CGTextures. I then added eye murals and wooden beams, and created a window with dark blurry corners to make it appear as if the scene is viewed through a lens. It adds a feeling of depth to what would otherwise be a very flat image.

Second Iteration Animatic
At this point my animatic was screened in the university cinema, which was rather daunting. However, it did mean I recieved a lot of feedback.
- Although I have replaced most of the drawings and cut down the length, I may have cut it too closely to the music for certain scenes to read correctly.
- The scenes where the sorcerer is ready to kill him but is scared off or interrupted are too long. It seems he should have just killed him already. It needs to be clear he's scared off by the creatures in the walls, too.
- I didn't leave enough time for people to enjoy the horror / comedy of removing a man's brain. Laughter at the screening was cut short because the plot was still moving.
- It wasn't clear to some that the creatures from the walls were an entirely separate group- not on the sorcerer's side, just looking to deal with these intruders making all the noise and throwing caustic substances about. I need to have them attack the sorcerer.
- The creatures weren't scary enough. They look too cheerful and dimwitted. I want them to look crazed and tortured.
Royalty-free music by Kevin MacLeod.
Character Designs
Thief designs. I experimented a little, but deep down I knew that I wanted him to look as I had imagined him in the beginning. From that point, most of my experimentaion was in the art styles.
I wanted my skeletons to appear more in keeping with the aesthetic I had esablished with my thief and sorcerer, so I settled on a design with thick wrists and ankles, to mimic the shape of the sorcerer's sleeves.
The shapeshifters were inspired by a bizzare creature dreamed up by H.P. Lovecraft, the shoggoth. I had many ideas for how to portray their default appearance; square, like the murals they are pretending to be; amorphous with multiple arms and eyes, as shoggoths are often depicted, or just outright birrare, inspired by the eponymous creatures from the board game The Awful Green Things From Outer Space.
Primary Animatic
This was drawn in tiny thumbnail sketches, and was created very quickly this way. However, my feedback says that at this stage some scenes went on for too long, and many of the drawings were nigh-unintelligible. Royalty-free music by Kevin MacLeod.
The Castle
I couldn't name the film Castle Sinister without having a decent castle to set the events in.
I came up with a rough sketch of a fairly simple design based on manor houses, castles from Scooby Doo episodes, and Castle Heterodyne from my favourite comic series, Girl Genius. The exterior is deeply forboding, with many turrets and windows, and murals of large eyes.
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